Everybody can’t be bad. 

(Source: walkerswhowalk, via walkerswhowalk)

minarachelle:

autumn | Tumblr op We Heart It

minarachelle:

autumn | Tumblr op We Heart It

(via sihayadesigns)

rock-flag-and-jerkface:

THIS IS THE CUTEST THING EVER

they both look a little nervous about what the other one might write

then just the biggest smiles when they are reassured yet again how much they just love each other

(Source: hiddlesy, via jedlelands)

jessamygriffin:

nonormynolife:

Norman Reedus Quotes [7/]

My best friend is my cat. I found it in the East Village in some rescue shelter, and it was like just hissing and scratching everything it saw. Now the cat is just a big fluff love ball.

On being told he’s one of the sexiest
“First thing that went through my mind when being told about this people shoot was “Sexy? Man I’m not sexy. How am I gonna pull that off?” And then they told me, “You’re gonna do it with you cat,” and I thought “Good everyone will just be looking at the cat.” So, that’s sort of a bonus.

On how he got his cat
My cat’s named “Eye in the Dark” and when my son was about 5 years old, he said to me “dad, I need a little black kitten…” So I called all over New York City looking for a little black kitten and I found one that was in the East Village that was found in a box in an alley and the guy goes “hey, I have all these other kittens, you don’t want this kitten,” and I go “why?” and he goes “this cat’s never going to love anyone” and I said “I’ll take it!” and now the cat’s just a big fluff love ball.

On how his son named her
At that time I had all black floors and my son couldn’t see it except for its eyes. So I was like “what are you going to name it” and he goes “Eye in the Dark” and I was like “alright, cool”

(via sihayadesigns)

No matter how many people are around or how clear the area looks. No matter what anyone says, no matter what you think. You are not safe.

(Source: seyfrieds, via thewalkinggifs)

"

Writers like Saladin Ahmed, Cindy Pon and Shveta Thakrar show that non-Western worlds can be fantastic, magical and unique, without resorting to common exoticizing tropes.

That all three writers are also persons of color certainly helps, but that shouldn’t limit anyone–of any background–from trying to do better. I do not subscribe to the school of thought that it is solely up to PoC to write diverse stories. It’s certainly relevant that we “write our own stories,” yes. But I should be able to write stories that aren’t about my particular ethnic-racial background. And so should everyone else. That argument in my opinion is a cop-out, that conveniently leaves PoC holding the responsibility bag. It lets white-dominated speculative fiction continue on doing what they do–while PoC are relegated to smaller enclaves that get little to no popular visibility. We’re all responsible for creating not only more diverse worlds, but ones that challenge our past (and modern) stereotypical tropes.

"

— P. Djeli Clark, Fantasy’s “Othering” Fetish (via richincolor)

very detailed and thoughtful article on othering and exoticism in western media.

(via cindypon)

(via cindypon)

"

The point of any art is to make you feel some irreducible, numinous, complicated emotion. The characters in a story are inconsequential, literally (Romeo and Juliet never lived, never died, and are less worthy of our sympathy and care than the bacterial culture in my yogurt this morning, because at least that was a real, living thing). Insofar as imaginary people matter, it’s because their made-up, not-real adventures make you feel those complicated and interesting emotions. But it’s a very roundabout way of getting people to feel stuff. Novels do it by tricking your limbic system into mistaking the adventures of not-real people for things happening to real people.

Games and comics do it differently — there’s some of that “caring about not-real people” stuff, but there’s also a lot more of the “here’s a visual image that, because of its own formal characteristics, its colors and composition, makes you feel a thing just by looking at it.” The relationship between words about made-up people and pictures is like the relationship between talk-therapy and SSRIs — the former is supposed to get your brain to generate interesting psychological effects, the latter just imposes the effects right on your brain by altering its chemical makeup.

Games have other mechanics, of course, that are inaccessible to comics. They make you physically engage with the art, using your body (or at least your fingers) to make the art-thing happen. I think that recruiting more senses and modes probably makes the effect more immediate and possibly more profound, inasmuch as there are more mechanisms at play with which to evoke that inchoate and irreducible etcetera. There’s just stuff that you probably can’t feel (or not as readily) by reading about stuff, that’s accessible when you’re moving your body. Psychologically, of course, but physiologically too: things that happen to your brain and your thought processes when you are directing movement, as opposed to when you’re imagining it.

Games also engage a different kind of puzzle-solving mental apparatus; Raph Koster calls games something like, “NP-hard problems that can only be solved through the iterative application of heuristics.” Which is fancy math talk, but it means that games are interesting in part because they present puzzles whose ideal solutions are indeterminate — for example, there are more possible games of chess than there are hydrogen atoms in the universe, so you can’t “solve” chess the way you can tic-tac-toe, by mapping out every possible chess game and ensuring that you always play towards a non-losing outcome.

Because you can’t solve these puzzles with pure logic, you have to apply heuristics — rules of thumb — that you develop through a combination of intuition and reasoned thinking, and that you refine by trying them and varying them, more or less systematically, in order to improve your performance in the game. This variation and retrying is what Koster means by “iteration.”

This has a lot in common with “reality.” There’s no optimal way to be alive and human in the world, no Plato’s Republic course of “right action” that will reliably produce a happy outcome for you. All you can do is try your best, developing theories of how to conduct your life and refining them as time goes by.

Games, then, are microcosmic versions of life. It’s not surprising that they engage our attention and our fascination, because the reason our ancestors survived to have the children that we became is that they were reasonably good at this process. When processes like this emerge, they give us both satisfaction from mastery, and an almost irresistible urge to play on. They’re rehearsal for the only “life skill” that matters — figuring out how to come up with rules of thumb for hard problems, and how to refine them or discard them if they don’t work.

"

Cory Doctorow talks up ‘In Real Life’ and Wang, feels down over gamergate

(via mostlysignssomeportents)

(via terribleminds)

lilaira:

fishontree:

osi8m:

how to spell circles like

here:

image

or here:

image

for photoshop, thought as long as your program allow to make elipses, or other shapes and use layers, it should work too :P

some 4am “tutorial” thing I made :’D

They would tell you they are these old free brushes anyway.

(Source: osiem-ay, via thetidebreaks)

smaugs-gaydar:

amiyumiyumia:

vthebookworm:

ragglefraggles:

when they say youre too old for disney

The hop, I can’t. I cackled.

jASMINE HAD TO HIT SLEEPING BEAUTY ARE YOU KIDDING

Belle has so much swagger

(via sociolab)

Tags: animated gif

kittybat:

Carrier pigeon lol

kittybat:

Carrier pigeon lol

(via viperslut)

BEYONCÉ + Videos (I/IV)

(via fuckyesbeyonce)

Tags: animated gif

rubyetc:

this

(Source: phogotraphs, via neutralbeauty)